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LZ
3D Artworks
Realtime or rendered 3D environment and characters for my personal and commercial projects, mostly using Maya, Mudbox, Zbrush, Substance package and Photoshop as part of the workflow.
The Royal Scots BagpiperThe royal Scots bagpiper, WW1 era. Made by Maya, Zbrush and substance painter. | ECG MechaThe mecha is being used as a base for environment art, lighting, material and texturing lecture, workshops etc for the university. | Fishing VillageThe small diorama made by Maya and rendered with Arnold. With a touch of tulips and my cat Blackie on top of the wall. |
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Zero A6M2The transformation of my crippled Zero, added a bit irony with a crutch. | Dutch Riverside Fantasy SceneThe riverside Dutch houses fantasy scene, centre facade inspired by Delft townhall, done by Maya, Arnold and Substance. | ECG MechaThe mecha is being used as a base for environment art, lighting, material and texturing lecture, workshops etc for the university. |
ECG MechaThe mecha is being used as a base for environment art, lighting, material and texturing lecture, workshops etc for the university. | Dutch Riverside Fantasy SceneThe riverside Dutch houses fantasy scene, centre facade inspired by Delft townhall, done by Maya, Arnold and Substance. | Fishing villageThe small diorama made by Maya and rendered with Arnold. |
Dutch Riverside Fantasy SceneThe riverside Dutch houses fantasy scene, centre facade inspired by Delft townhall, done by Maya, Arnold and Substance. | A ProjectThe render of my level, I made all asserts from buildings to vehicles, weapons to props, skybox to particles, water to collisions, etc. This big project is work in progress. | Dutch Riverside Fantasy SceneThe riverside Dutch houses fantasy scene, centre facade inspired by Delft townhall, done by Maya, Arnold and Substance. |
Zero A6M2The transformation of my crippled Zero, added a bit irony with a crutch. | Panther IIThe scene combine with 8 characters and a Panther II tank, using Zbrush, Maya, Photoshop and Substance for most of the work. | Rundown HouseReferenced from some of the houses in my hometown, Maya and Photoshop. |
Dutch Riverside Fantasy SceneThe riverside Dutch houses fantasy scene, centre facade inspired by Delft townhall, done by Maya, Arnold and Substance. | Dutch Riverside Fantasy SceneThe riverside Dutch houses fantasy scene, centre facade inspired by Delft townhall, done by Maya, Arnold and Substance. | Zero A6M2The transformation of my crippled Zero, added a bit irony with a crutch. |
Dutch Riverside Fantasy SceneThe riverside Dutch houses fantasy scene, centre facade inspired by Delft townhall, done by Maya, Arnold and Substance. | STUG IIIExtreme weathered Stug III, made with Maya, Zbrush, Substance painter and photoshop. Rendered with Arnold and Substance, the difference is quite clear. | Dutch Riverside Fantasy SceneThe riverside Dutch houses fantasy scene, centre facade inspired by Delft townhall, done by Maya, Arnold and Substance. |
Rundown HouseReferenced from some of the houses in my hometown, Maya and Photoshop. | Panzer IV DownA section of A project, Panzer IV knocked out by the road and soldiers are inspecting it. All Maya and Mental Ray. | Zero A6M2The transformation of my crippled Zero, added a bit irony with a crutch. |
Zero A6M2 Cockpit&EngineThe transformation of my crippled Zero, added a bit irony with a crutch. | Ruined HouseThe render of the destroyed French house, using Maya and Photoshop. | STUG IIIExtreme weathered Stug III, made with Maya, Zbrush, Substance painter and photoshop. Rendered with Arnold and Substance, the difference is quite clear. |
Star CitizenThe maintenance room of a level in Star Citizen, realtime engine screenshot. | Never EndA camera angle from above. | Zero A6M2The transformation of my crippled Zero, added a bit irony with a crutch. |
Panther IIThe scene combine with 8 characters and a Panther II tank, using Zbrush, Maya, Photoshop and Substance for most of the work. | DB603 EngineModel made with Maya and 3Ds Max, textured and rendered with Substance Painter and Arnold. | Panther IIThe mixed late Panther II tank, built for next-gen standard, fully rigged and animated. |
Tiger TankModel made with Maya and 3Ds Max, textured and rendered with Substance Painter. | STUG IIIExtreme weathered Stug III, made with Maya, Zbrush, Substance painter and photoshop. Rendered with Arnold and Substance, the difference is quite clear. | Tiger TankModel made with Maya and 3Ds Max, textured and rendered with Substance Painter. |
DB603 V12 EngineModel made with Maya and 3Ds Max, textured and rendered with Substance Painter. | STUG IIIExtreme weathered Stug III, made with Maya, Zbrush, Substance painter and photoshop. Rendered with Arnold and Substance, the difference is quite clear. | SamuraiSamurai bust based on one of my favourite Japanese actor. Used Maya, Photoshop, crazybump and Mudbox. |
STUG IIIExtreme weathered Stug III, made with Maya, Zbrush, Substance painter and photoshop. Rendered with Arnold and Substance, the difference is quite clear. | Tiger TankModel made with Maya and 3Ds Max, textured and rendered with Substance Painter. | Never EndA close up view. |
Panther IIThe mixed late Panther II tank, built for next-gen standard, fully rigged and animated. | Star CitizenThe maintenance room of a level in Star Citizen, realtime engine screenshot. | Never EndThe large Maya project took me nearly 8 months, from Modelling to texturing until the final render. All models and textures are made with next-gen game standard. |
Diana HalftrackThe render of the halftrack, using Maya and Photoshop. | SoldierSoldier rigged for my personal level. Modeled with Maya and Mudbox, textured with Photoshop, rendered with Mental Ray. | Iron PenguinThe Iron Penguin scene took me 2-3 months, all done in Maya and Photoshop and mudbox, the story is about the young school girl painting a rusted iron penguin, and the small penguin curiously watching her. I rendered from different angles. |
Girl with BMW SidecarModeled with Maya and Mudbox, textured with Photoshop, rendered with Mental Ray. | A Project UDKThe realtime mode of my level in UDK, I made all asserts from buildings to vehicles, weapons to props, skybox to particles, water to collisions, etc. This big project is still going on. | Zero DownRendered scene of a Zero fight shot down and crashed into field. |
Shogun 2 Sample UnitFully rigged sample unit for "Shogun Total War" game. | EL AlameinA large scene made with Maya and Photoshop. | PZ IVI spent a lot of time on dirt, scratches, chipping, stain, smoke and rust layers for this model. |
Never EndThe large Maya project took me nearly 8 months, from Modelling to texturing until the final render. All models and textures are made with next-gen game standard. | Diana HalftrackThe render of the halftrack, using Maya and Photoshop. | A ProjectThe render of my level, I made all asserts from buildings to vehicles, weapons to props, skybox to particles, water to collisions, etc. This big project is still going on. |
Never EndA camera angle from above. | Soldier in WinterModeled with Maya and Mudbox, textured with Photoshop, rendered with Mental Ray. | Shogun 2 PC HorseFully rigged sample horse units for "Shogun Total War" game. |
Iron PenguinThe Iron Penguin scene took me 2-3 months, all done in Maya and Photoshop and mudbox, the story is about the young school girl painting a rusted iron penguin, and the small penguin curiously watching her. I rendered from different angles. | BMW SidecarModeled with Maya and textured with Photoshop. | DAK Panzer IVModeled with Maya, Mudbox and textured with Photoshop. |
Comrade postModeled with Maya, Mudbox and textured with Photoshop in 2006. | Burnt TruckDetail parts of the burnt truck, inspired by a master Spanish modeler, Mig. | PZ IVI spent a lot of time on dirt, scratches, chipping, stain, smoke and rust layers for this model. |
Ruined HouseThe render of the destroyed French house, using Maya and Photoshop. | Rusted TractorThe tractor model was referenced from a trip to Kenting beach in South Taiwan. Modeled with Maya and textured by Photoshop. | KurskAn early work depicts the battle of Kursk, model and texture were made in 2003. |
Road to CaenAn early work depicts the battle of Caen, model and texture were made in 2003. | Burnt TruckDetail parts of the burnt truck, inspired by a master Spanish modeler, Mig. |
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