
LZ
3D Artworks
Realtime or rendered 3D environment and characters for my personal and commercial projects, mostly using Maya, Mudbox, Zbrush, Substance package and Photoshop as part of the workflow.
![]() Dutch Riverside Fantasy SceneThe riverside Dutch houses fantasy scene, centre facade inspired by Delft townhall, done by Maya, Arnold and Substance. | ![]() Dutch Riverside Fantasy SceneThe riverside Dutch houses fantasy scene, centre facade inspired by Delft townhall, done by Maya, Arnold and Substance. | ![]() Dutch Riverside Fantasy SceneThe riverside Dutch houses fantasy scene, centre facade inspired by Delft townhall, done by Maya, Arnold and Substance. |
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![]() Dutch Riverside Fantasy SceneThe riverside Dutch houses fantasy scene, centre facade inspired by Delft townhall, done by Maya, Arnold and Substance. | ![]() Dutch Riverside Fantasy SceneThe riverside Dutch houses fantasy scene, centre facade inspired by Delft townhall, done by Maya, Arnold and Substance. | ![]() Dutch Riverside Fantasy SceneThe riverside Dutch houses fantasy scene, centre facade inspired by Delft townhall, done by Maya, Arnold and Substance. |
![]() Dutch Riverside Fantasy SceneThe riverside Dutch houses fantasy scene, centre facade inspired by Delft townhall, done by Maya, Arnold and Substance. | ![]() Dutch Riverside Fantasy SceneThe riverside Dutch houses fantasy scene, centre facade inspired by Delft townhall, done by Maya, Arnold and Substance. | ![]() Zero A6M2The transformation of my crippled Zero, added a bit irony with a crutch. |
![]() Fishing VillageThe small diorama made by Maya and rendered with Arnold. With a touch of tulips and my cat Blackie on top of the wall. | ![]() Zero A6M2The transformation of my crippled Zero, added a bit irony with a crutch. | ![]() Panther IIThe scene combine with 8 characters and a Panther II tank, using Zbrush, Maya, Photoshop and Substance for most of the work. |
![]() Fishing villageThe small diorama made by Maya and rendered with Arnold. | ![]() STUG IIIExtreme weathered Stug III, made with Maya, Zbrush, Substance painter and photoshop. Rendered with Arnold and Substance, the difference is quite clear. | ![]() Panzer IV DownA section of A project, Panzer IV knocked out by the road and soldiers are inspecting it. All Maya and Mental Ray. |
![]() Zero A6M2The transformation of my crippled Zero, added a bit irony with a crutch. | ![]() Zero A6M2 Cockpit&EngineThe transformation of my crippled Zero, added a bit irony with a crutch. | ![]() Zero A6M2The transformation of my crippled Zero, added a bit irony with a crutch. |
![]() Ruined HouseThe render of the destroyed French house, using Maya and Photoshop. | ![]() STUG IIIExtreme weathered Stug III, made with Maya, Zbrush, Substance painter and photoshop. Rendered with Arnold and Substance, the difference is quite clear. | ![]() Star CitizenThe maintenance room of a level in Star Citizen, realtime engine screenshot. |
![]() Never EndA camera angle from above. | ![]() Zero A6M2The transformation of my crippled Zero, added a bit irony with a crutch. | ![]() Panther IIThe scene combine with 8 characters and a Panther II tank, using Zbrush, Maya, Photoshop and Substance for most of the work. |
![]() DB603 EngineModel made with Maya and 3Ds Max, textured and rendered with Substance Painter and Arnold. | ![]() Panther IIThe mixed late Panther II tank, built for next-gen standard, fully rigged and animated. | ![]() Tiger TankModel made with Maya and 3Ds Max, textured and rendered with Substance Painter. |
![]() STUG IIIExtreme weathered Stug III, made with Maya, Zbrush, Substance painter and photoshop. Rendered with Arnold and Substance, the difference is quite clear. | ![]() Tiger TankModel made with Maya and 3Ds Max, textured and rendered with Substance Painter. | ![]() DB603 V12 EngineModel made with Maya and 3Ds Max, textured and rendered with Substance Painter. |
![]() STUG IIIExtreme weathered Stug III, made with Maya, Zbrush, Substance painter and photoshop. Rendered with Arnold and Substance, the difference is quite clear. | ![]() SamuraiSamurai bust based on one of my favourite Japanese actor. Used Maya, Photoshop, crazybump and Mudbox. | ![]() STUG IIIExtreme weathered Stug III, made with Maya, Zbrush, Substance painter and photoshop. Rendered with Arnold and Substance, the difference is quite clear. |
![]() Tiger TankModel made with Maya and 3Ds Max, textured and rendered with Substance Painter. | ![]() PZ IVModel made with Maya and 3Ds Max, textured and rendered with Substance Painter. | ![]() Never EndA close up view. |
![]() Panther IIThe mixed late Panther II tank, built for next-gen standard, fully rigged and animated. | ![]() Star CitizenThe maintenance room of a level in Star Citizen, realtime engine screenshot. | ![]() PZ IVModel made with Maya and 3Ds Max, textured and rendered with Substance Painter. |
![]() Never EndThe large Maya project took me nearly 8 months, from Modelling to texturing until the final render. All models and textures are made with next-gen game standard. | ![]() PZ IVModel made with Maya and 3Ds Max, textured and rendered with Substance Painter. | ![]() Diana HalftrackThe render of the halftrack, using Maya and Photoshop. |
![]() SoldierSoldier rigged for my personal level. Modeled with Maya and Mudbox, textured with Photoshop, rendered with Mental Ray. | ![]() Iron PenguinThe Iron Penguin scene took me 2-3 months, all done in Maya and Photoshop and mudbox, the story is about the young school girl painting a rusted iron penguin, and the small penguin curiously watching her. I rendered from different angles. | ![]() Girl with BMW SidecarModeled with Maya and Mudbox, textured with Photoshop, rendered with Mental Ray. |
![]() A ProjectThe render of my level, I made all asserts from buildings to vehicles, weapons to props, skybox to particles, water to collisions, etc. This big project is work in progress. | ![]() A Project UDKThe realtime mode of my level in UDK, I made all asserts from buildings to vehicles, weapons to props, skybox to particles, water to collisions, etc. This big project is still going on. | ![]() A Project UDKA close up screenshot of in-game realtime render from Unreal engine. |
![]() Zero DownRendered scene of a Zero fight shot down and crashed into field. | ![]() Shogun 2 Sample UnitFully rigged sample unit for "Shogun Total War" game. | ![]() EL AlameinA large scene made with Maya and Photoshop. |
![]() Rundown HouseReferenced from some of the houses in my hometown, Maya and Photoshop. | ![]() PZ IVI spent a lot of time on dirt, scratches, chipping, stain, smoke and rust layers for this model. | ![]() Never EndThe large Maya project took me nearly 8 months, from Modelling to texturing until the final render. All models and textures are made with next-gen game standard. |
![]() Diana HalftrackThe render of the halftrack, using Maya and Photoshop. | ![]() A ProjectThe render of my level, I made all asserts from buildings to vehicles, weapons to props, skybox to particles, water to collisions, etc. This big project is still going on. | ![]() Never EndA camera angle from above. |
![]() Soldier in WinterModeled with Maya and Mudbox, textured with Photoshop, rendered with Mental Ray. | ![]() Shogun 2 PC HorseFully rigged sample horse units for "Shogun Total War" game. | ![]() Iron PenguinThe Iron Penguin scene took me 2-3 months, all done in Maya and Photoshop and mudbox, the story is about the young school girl painting a rusted iron penguin, and the small penguin curiously watching her. I rendered from different angles. |
![]() BMW SidecarModeled with Maya and textured with Photoshop. | ![]() DAK Panzer IVModeled with Maya, Mudbox and textured with Photoshop. | ![]() Comrade postModeled with Maya, Mudbox and textured with Photoshop in 2006. |
![]() Rundown HouseReferenced from some of the houses in my hometown, Maya and Photoshop. | ![]() Burnt TruckDetail parts of the burnt truck, inspired by a master Spanish modeler, Mig. | ![]() PZ IVI spent a lot of time on dirt, scratches, chipping, stain, smoke and rust layers for this model. |
![]() Ruined HouseThe render of the destroyed French house, using Maya and Photoshop. | ![]() Rusted TractorThe tractor model was referenced from a trip to Kenting beach in South Taiwan. Modeled with Maya and textured by Photoshop. | ![]() KurskAn early work depicts the battle of Kursk, model and texture were made in 2003. |
![]() Road to CaenAn early work depicts the battle of Caen, model and texture were made in 2003. | ![]() Burnt TruckDetail parts of the burnt truck, inspired by a master Spanish modeler, Mig. |