3D Artworks

Realtime or rendered 3D environment and character for my personal and commercial projects, mostly using Maya, Mudbox, Zbrush, Substance package and Photoshop as part of the workflow, some of these are screenshots from Unreal or Cryengine.

Zero A6M2

Zero A6M2

The transformation of my crippled Zero, added a bit irony with a crutch.

Fishing Village

Fishing Village

The small diorama made by Maya and rendered with Arnold. With a touch of tulips and my cat Blackie on top of the wall.

Zero A6M2

Zero A6M2

The transformation of my crippled Zero, added a bit irony with a crutch.

Panther II

Panther II

The scene combine with 8 characters and a Panther II tank, using Zbrush, Maya, Photoshop and Substance for most of the work.

Fishing village

Fishing village

The small diorama made by Maya and rendered with Arnold.

STUG III

STUG III

Extreme weathered Stug III, made with Maya, Zbrush, Substance painter and photoshop. Rendered with Arnold and Substance, the difference is quite clear.

Panzer IV Down

Panzer IV Down

A section of A project, Panzer IV knocked out by the road and soldiers are inspecting it. All Maya and Mental Ray.

Zero A6M2

Zero A6M2

The transformation of my crippled Zero, added a bit irony with a crutch.

Zero A6M2 Cockpit&Engine

Zero A6M2 Cockpit&Engine

The transformation of my crippled Zero, added a bit irony with a crutch.

Zero A6M2

Zero A6M2

The transformation of my crippled Zero, added a bit irony with a crutch.

Ruined House

Ruined House

The render of the destroyed French house, using Maya and Photoshop.

STUG III

STUG III

Extreme weathered Stug III, made with Maya, Zbrush, Substance painter and photoshop. Rendered with Arnold and Substance, the difference is quite clear.

Star Citizen

Star Citizen

The maintenance room of a level in Star Citizen, realtime engine screenshot.

Never End

Never End

A camera angle from above.

Zero A6M2

Zero A6M2

The transformation of my crippled Zero, added a bit irony with a crutch.

Panther II

Panther II

The scene combine with 8 characters and a Panther II tank, using Zbrush, Maya, Photoshop and Substance for most of the work.

DB603 Engine

DB603 Engine

Model made with Maya and 3Ds Max, textured and rendered with Substance Painter and Arnold.

Panther II

Panther II

The mixed late Panther II tank, built for next-gen standard, fully rigged and animated.

Tiger Tank

Tiger Tank

Model made with Maya and 3Ds Max, textured and rendered with Substance Painter.

STUG III

STUG III

Extreme weathered Stug III, made with Maya, Zbrush, Substance painter and photoshop. Rendered with Arnold and Substance, the difference is quite clear.

Tiger Tank

Tiger Tank

Model made with Maya and 3Ds Max, textured and rendered with Substance Painter.

DB603 V12 Engine

DB603 V12 Engine

Model made with Maya and 3Ds Max, textured and rendered with Substance Painter.

STUG III

STUG III

Extreme weathered Stug III, made with Maya, Zbrush, Substance painter and photoshop. Rendered with Arnold and Substance, the difference is quite clear.

Samurai

Samurai

Samurai bust based on one of my favourite Japanese actor. Used Maya, Photoshop, crazybump and Mudbox.

STUG III

STUG III

Extreme weathered Stug III, made with Maya, Zbrush, Substance painter and photoshop. Rendered with Arnold and Substance, the difference is quite clear.

Tiger Tank

Tiger Tank

Model made with Maya and 3Ds Max, textured and rendered with Substance Painter.

PZ IV

PZ IV

Model made with Maya and 3Ds Max, textured and rendered with Substance Painter.

Never End

Never End

A close up view.

Panther II

Panther II

The mixed late Panther II tank, built for next-gen standard, fully rigged and animated.

Star Citizen

Star Citizen

The maintenance room of a level in Star Citizen, realtime engine screenshot.

PZ IV

PZ IV

Model made with Maya and 3Ds Max, textured and rendered with Substance Painter.

Never End

Never End

The large Maya project took me nearly 8 months, from Modelling to texturing until the final render. All models and textures are made with next-gen game standard.

PZ IV

PZ IV

Model made with Maya and 3Ds Max, textured and rendered with Substance Painter.

Diana Halftrack

Diana Halftrack

The render of the halftrack, using Maya and Photoshop.

Soldier

Soldier

Soldier rigged for my personal level. Modeled with Maya and Mudbox, textured with Photoshop, rendered with Mental Ray.

Iron Penguin

Iron Penguin

The Iron Penguin scene took me 2-3 months, all done in Maya and Photoshop and mudbox, the story is about the young school girl painting a rusted iron penguin, and the small penguin curiously watching her. I rendered from different angles.

Girl with BMW Sidecar

Girl with BMW Sidecar

Modeled with Maya and Mudbox, textured with Photoshop, rendered with Mental Ray.

A Project

A Project

The render of my level, I made all asserts from buildings to vehicles, weapons to props, skybox to particles, water to collisions, etc. This big project is work in progress.

A Project UDK

A Project UDK

The realtime mode of my level in UDK, I made all asserts from buildings to vehicles, weapons to props, skybox to particles, water to collisions, etc. This big project is still going on.

A Project UDK

A Project UDK

A close up screenshot of in-game realtime render from Unreal engine.

Zero Down

Zero Down

Rendered scene of a Zero fight shot down and crashed into field.

Shogun 2 Sample Unit

Shogun 2 Sample Unit

Fully rigged sample unit for "Shogun Total War" game.

EL Alamein

EL Alamein

A large scene made with Maya and Photoshop.

Rundown House

Rundown House

Referenced from some of the houses in my hometown, Maya and Photoshop.

PZ IV

PZ IV

I spent a lot of time on dirt, scratches, chipping, stain, smoke and rust layers for this model.

Never End

Never End

The large Maya project took me nearly 8 months, from Modelling to texturing until the final render. All models and textures are made with next-gen game standard.

Diana Halftrack

Diana Halftrack

The render of the halftrack, using Maya and Photoshop.

A Project

A Project

The render of my level, I made all asserts from buildings to vehicles, weapons to props, skybox to particles, water to collisions, etc. This big project is still going on.

Never End

Never End

A camera angle from above.

Soldier in Winter

Soldier in Winter

Modeled with Maya and Mudbox, textured with Photoshop, rendered with Mental Ray.

Shogun 2 PC Horse

Shogun 2 PC Horse

Fully rigged sample horse units for "Shogun Total War" game.

Iron Penguin

Iron Penguin

The Iron Penguin scene took me 2-3 months, all done in Maya and Photoshop and mudbox, the story is about the young school girl painting a rusted iron penguin, and the small penguin curiously watching her. I rendered from different angles.

BMW Sidecar

BMW Sidecar

Modeled with Maya and textured with Photoshop.

DAK Panzer IV

DAK Panzer IV

Modeled with Maya, Mudbox and textured with Photoshop.

Comrade post

Comrade post

Modeled with Maya, Mudbox and textured with Photoshop in 2006.

Rundown House

Rundown House

Referenced from some of the houses in my hometown, Maya and Photoshop.

Burnt Truck

Burnt Truck

Detail parts of the burnt truck, inspired by a master Spanish modeler, Mig.

PZ IV

PZ IV

I spent a lot of time on dirt, scratches, chipping, stain, smoke and rust layers for this model.

Ruined House

Ruined House

The render of the destroyed French house, using Maya and Photoshop.

Rusted Tractor

Rusted Tractor

The tractor model was referenced from a trip to Kenting beach in South Taiwan. Modeled with Maya and textured by Photoshop.

Kursk

Kursk

An early work depicts the battle of Kursk, model and texture were made in 2003.

Road to Caen

Road to Caen

An early work depicts the battle of Caen, model and texture were made in 2003.

Burnt Truck

Burnt Truck

Detail parts of the burnt truck, inspired by a master Spanish modeler, Mig.

Burnt Truck

Detail parts of the burnt truck, inspired by a master Spanish modeler, Mig.